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DEATH STRANDING Gameplay Walkthrough Part 40: TRAVEL BACK (PS4)[South African]

0 Views· 10/13/23
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New DEATH STRANDING Gameplay Walkthrough Part 40 For PS4 includes a Campaign Mode and review of the entire game. This Gameplay is played by me – Elgaector _ [Nkonzenhle Mbuthu]

Episode 9: Higgz

Death Stranding is an action game set in an open world, and also includes asynchronous online functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
The player controls Sam Bridges, a porter for a company known as Bridges. The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact among other factors. These merits are, in turn, used to level up the player's statistics (such as stability and weight capacity) and increase their standing with individual locations and characters (which can improve rewards).

The player's main enemies include otherworldly creatures known as "beached things" (BTs), as well as MULE—a cult of rogue, bandit-like porters influenced by an obsession with cargo, who attempt to steal deliveries so they can deliver it themselves. BTs are surrounded by a rain known as "timefall", which damages the player's armor and cargo by speeding up their deterioration. BTs are normally invisible, but Sam's suit is equipped with a robotic sensor that points towards BTs he is in close proximity to, and the player can then scan the area to reveal them.

As Sam is a "Repatriate", he is taken to an underwater world known as the "Seam" if he is killed, where he can "swim" back to his body to revive himself. However, being killed and consumed by a BT also results in a destructive explosion known as a "voidout", which permanently damages the location of the death with an untraversable crater.

As players expand the coverage of the Chiral Network, they can access maps of areas, and use blueprints to produce consumable items and structures with the Portable Chiral Constructor (PCC, a device similar to a 3D printer), including ropes, bridges, and power generators used for charging battery-powered equipment. The Network is also used as the basis for the game's online functionality, where players can leave supplies, structures, and messages that can be viewed and used by other players, although structures will eventually be destroyed by Timefall after a period of time. The player can also recover cargo lost by other players to complete their delivery. The player does not directly encounter other players in the world.

The game is set in an apocalyptic United States, where a cataclysmic event known as the "Death Stranding" caused "BTs"—invisible creatures originating from the "Beach", a land said to be the link to the afterlife—to begin roaming the Earth. BTs cause explosions known as "voidouts" when they consume the dead by necrosis, and produce rains known as "Timefall"—which rapidly age and deteriorate whatever it hits. These events damaged the country's infrastructure, leading its remaining population to confine themselves to remote colonies known as "KNOTs", which form the remaining "United Cities of America".

These colonies have since relied on the services of a company known as Bridges, whose couriers brave the BTs to deliver supplies to the colonies. Bridges also performs various governmental functions on behalf of the UCA. If they achieve a mental connection to a "Bridge Baby"—a premature child reflecting a state between life and death—it is possible for a person to sense the presence of a BT. Couriers carry a bridge baby with them, which is stored in a pod simulating a mother's womb. A condition known as "DOOMs", depending on its severity, also allows a person to naturally sense, see, or even control a BT.

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